Monday, April 8, 2024

The Goo Man Character

 For this assignment we were given the freedom to choose what to work on for our next project, I chose a slime character based on a concept created by Justin Gerard.


Unreal Render

Unreal Prop Render



ZBrush Renders


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Updated Unreal Engine Render

Skull Sculpt Progress


Eyeball Texture Render


Eyeball Sculpt Final

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Unreal Engine Model with Material


Unreal Engine Slime Material


Material Setup




ZBrush Blockout Sculpt

Primary Reference Created by Justin Gerard


Planned Schedule for this Project

Week 1: Slime Material, Slime Sculpt Blockout, Lighting Blockout in Unreal Engine
Week 2: Slime Interior pieces, Finalized sculpt, Eye Material
Week 3: Retopology, UV Maps, Texturing, Final Renders


Monday, April 1, 2024

Questions About Me

1. If you could project out past graduation, what is your overall career goal? 

    I would like to work as a character artist in a AAA company or in a mid-size studio.

I'd like to either work remote or at least end up working in a city I enjoy to live in long term. Maybe not as a goal immediately after graduation but definitely down the line. Whether I work in games, themed entertainment, or toys and figurines, I just like sculpting and want to work in a place that will allow me to do so a majority of the time.

2. If you could project out into starting your career, what sounds the most appealing to you? 
    I would like to work as a character artist starting out but if that isn't possible I also love making props as well.

3. What are some of the top companies that you are interested in working for? 
    Recently I've been looking at companies like Larian Studios, Epic Games, Insomniac, NetherRelm, Ryu Ga Gotoku or plenty of smaller studios throughout the country.

Sunday, March 31, 2024

Inspiration Reference Boards

 3D Creatures


  • Strong, easily recognizable silhouettes
  • Lots of character in the design and pose
  • Strong attention to detail while not being too busy
  • Realistic lighting and anatomy, it feels like a creature you could see walking around the room with you
  • Realistic materials and textures, even if the character is fantastical it feel like it can be real
  • Anatomy on everything is plausible and nothing looks fake
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2D Characters

  • Strong shape language and poses
  • Emotional lighting that sets the scene
  • Good blend of hard surface and organic shapes
  • Exaggerated proportions
  • Lots of personality
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3D Characters

  • Excellent anatomy, both in stylized and realistic
  • Character design that defines the character
  • Expressions and poses that tell a story
  • Good hair definition
  • Props that further the story

Saturday, March 30, 2024

Personal Studies

 Studies

1. Anatomy Studies

- Hyper-Realistic Eye

-Arm musculature

-Torso musculature

-Portraits

-Hip Muscles

-Hands

-Legs

-Feet


2. Textures & Materials

-Realistic

-Hand Painted

-Arcane

-Hades


3. Marvelous Designer

- Clothing

-Bags

-Hats

-Armor

-Shoes


4. Unreal Subsurface Scattering



Friday, March 29, 2024

Final Research Project

 Research

1. Hyper-Realistic Heads

-Eye Mask (Anatomy & Eyelashes)

-Eyeball

-Nose

-Mouth (Mouth Bag, Teeth Lips

-Ears 

-Cheeks, Jaw, & Chin

-Hair (Cards & Particles)

Monday, March 4, 2024

Environment Art Lessons

 For this assignment, we were tasked with creating 4 different lessons for environment art.


Decals in Unreal Engine 5

Unreal Engine Shots





Finished Textures




Completed ZBrush Sculpt

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Vertex Painting in Unreal Engine 5

Unreal Engine Shots Using Planes and Vertex Painting 




Rock Tileable Texture


Sand Tileable Texture


Dirt Tileable Texture


Material Setup in UE5

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Trim Sheets and Modular Walls

UE5 Render of Wall and Manny for Scale



UE5 Closeups of Wall



Substance Painter Wall Renders


ZBrush Wall Sculpt

ZBrush Polygroup Setup for Bleed

Maya Final Topology and Topology + Bleed for Bake

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Tileable Textures

Parallax Material vs No Parallax


No Parallax Material Shot


Parallax Material  Shot


Parallax Shader Close-Up Shot


No Parallax Shader Close-Up Shot


Final Textures


Substance Designer Nodes Pt. 1

Substance Designer Nodes Pt. 2










The Goo Man Character

 For this assignment we were given the freedom to choose what to work on for our next project, I chose a slime character based on a concept ...