Thursday, September 28, 2023

Use of Perspective - Pretzel Rat in the Subway

 For this assignment we were tasked with creating an image using perspective with the theme being transport. I chose to do a scene from inside a subway and challenge myself by keeping the point of view close to the ground. Because of this, I chose to make the subject a rat eating a pretzel.


Final


Sketch
Lineart

Rat Color

Reference











Monday, September 25, 2023

Simple Crate and Barrel - Squeebul Squabble

 For this assignment we were told to create a simple crate or barrel, going down the full pipeline of 3D art. I decided to create a 3D art version of the box for my girlfriend's card game, "Squeebul Squabble." She gave me the game which uses a crate design as the box to use as reference for this project.


Final Renders








Crate Textures



Squeebul Textures





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Substance Painter Bake




UV Maps



Sculpt Render





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Blockout Render


Blockout Render Unedited

Process Shot 1 - Scale

Process Shot 2 - Modeling

Process Shot 3 - Composition

Reference Images










Thursday, September 21, 2023

Basic Lighting - Samus Aran

 For this assignment we were tasked with taking a shaded image from one of our classmates and coloring it with basic lighting information. I chose a picture of Samus Aran made by Paige Thorsen.


Samus Aran Colored


Original Image by Paige Thorsen



Monday, September 18, 2023

ZBrush Hammer Project - Harley Quinn Hammer

 For this assignment we were given several hammers to choose from and tasked with creating the hammer in ZBrush. I chose to do a Haley Quinn hammer that used stylized wood, metal and wrappings. I recreated it in ZBrush and rendered it in Blender. 


Final Render Using Concept Art Lighting Style



Render Using Standard Lighting to Show Off Model


Full Turnaround Screenshot from ZBrush


Original Concept Art by Olga Chernik







Thursday, September 14, 2023

Common Art Assignment 3 - Use of Value and Contrast

 For this assignment we were tasked with picking 3 silhouettes from the assignment for the previous week and adding in our own linework, contrast and values. I chose a Samus made by Bryce Lush, a Ness made by Justin Diaz and a Pikachu made by me, this is the final sheet with the 3 fully rendered pieces as well as the individual sheets for the characters with the lineart and contrast steps.


Pikachu Process


Ness Process


Samus Process









Monday, September 11, 2023

Simple ZBrush Head Sculpt - Cillian Murphy

For this project we were tasked with creating a simple head sculpt in ZBrush. I decided to do a sculpt of Cillian Murphy, the lead actor for the recent movie Oppenheimer. This sculpt posed an interesting challenge because it was the first character I've made in a realistic style but I believe I was able to rise to the occassion.

Final Render



Still Render Turnaround


Final Video Turnaround



ZBrush Turnaround Shot




Progress Shot 1



Progress Shot 2



Progress Shot 3



Cillian Murphy Reference








Thursday, September 7, 2023

Understanding Silhouettes - Pikachu Silhouette Variations

 For this assignment, we were tasked with taking one of the characters from the previous assignment chosen by the instructor and make several different variations on the character but still with identifiable features on the silhouette to ensure they're instantly recognizable and I chose to do a fat Pikachu since it's how he used to look and I always loved that look for him.


Final Silhouettes


Long Tailed Pikachu



Morbidly Obese Pikachu


Side Profile Pikachu

All Fours Pikachu

Lightning Pikachu

Orb Pikachu

My Neighbor Totoro Pikachu


Rizzachu















Monday, September 4, 2023

Minecraft Level Project - Candyland

For this project, I was tasked with creating a level out of blocks and pixelated textures in Unreal Engine 5, similar to the game, Minecraft. I didn't want to make a basic grassy world with a blue lake so I thought it would be cool if I made a world of sugar and sweets like Candyland, complete with a chocolate river and waterfall.


Zoomed Out Shot


Zoomed Out Shot Video with Moving Chocolate and Falls


Close Up Shot


Close Up Shot Video with Moving Chocolate


Perspective Shot


Perspective Shot Video with Moving Chocolate


All 3 Shots in a Single Video



Miscellaneous Process Shots












The Goo Man Character

 For this assignment we were given the freedom to choose what to work on for our next project, I chose a slime character based on a concept ...