Monday, April 8, 2024

The Goo Man Character

 For this assignment we were given the freedom to choose what to work on for our next project, I chose a slime character based on a concept created by Justin Gerard.


Final Renders








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Unreal Render

Unreal Prop Render



ZBrush Renders


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Updated Unreal Engine Render

Skull Sculpt Progress


Eyeball Texture Render


Eyeball Sculpt Final

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Unreal Engine Model with Material


Unreal Engine Slime Material


Material Setup




ZBrush Blockout Sculpt

Primary Reference Created by Justin Gerard


Planned Schedule for this Project

Week 1: Slime Material, Slime Sculpt Blockout, Lighting Blockout in Unreal Engine
Week 2: Slime Interior pieces, Finalized sculpt, Eye Material
Week 3: Retopology, UV Maps, Texturing, Final Renders


Monday, April 1, 2024

Questions About Me

1. If you could project out past graduation, what is your overall career goal? 

    I would like to work as a character artist in a AAA company or in a mid-size studio.

I'd like to either work remote or at least end up working in a city I enjoy to live in long term. Maybe not as a goal immediately after graduation but definitely down the line. Whether I work in games, themed entertainment, or toys and figurines, I just like sculpting and want to work in a place that will allow me to do so a majority of the time.

2. If you could project out into starting your career, what sounds the most appealing to you? 
    I would like to work as a character artist starting out but if that isn't possible I also love making props as well.

3. What are some of the top companies that you are interested in working for? 
    Recently I've been looking at companies like Larian Studios, Epic Games, Insomniac, NetherRelm, Ryu Ga Gotoku or plenty of smaller studios throughout the country.

The Goo Man Character

 For this assignment we were given the freedom to choose what to work on for our next project, I chose a slime character based on a concept ...