Research
1. Using Metahuman Topology, UVs and Textures and wrapping them around custom sculpts to use their wrinkle, normals, and color information in Unreal Engine 5
2. Hyper-Realistic Heads
-Eye Mask (Anatomy & Eyelashes)
-Eyeball
-Nose
-Mouth (Mouth Bag, Teeth Lips
-Ears
-Cheeks, Jaw, & Chin
-Hair (Cards & Particles)
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