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Showing posts with label Research. Show all posts
Showing posts with label Research. Show all posts
Saturday, July 6, 2024
Monday, April 1, 2024
Questions About Me
1. If you could project out past graduation, what is your overall career goal?
I would like to work as a character artist in a AAA company or in a mid-size studio.
I'd like to either work remote or at least end up working in a city I enjoy to live in long term. Maybe not as a goal immediately after graduation but definitely down the line. Whether I work in games, themed entertainment, or toys and figurines, I just like sculpting and want to work in a place that will allow me to do so a majority of the time.
2. If you could project out into starting your career, what sounds the most appealing to you?
I would like to work as a character artist starting out but if that isn't possible I also love making props as well.
3. What are some of the top companies that you are interested in working for?
Recently I've been looking at companies like Larian Studios, Epic Games, Insomniac, NetherRelm, Ryu Ga Gotoku or plenty of smaller studios throughout the country.
Sunday, March 31, 2024
Inspiration Reference Boards
3D Creatures
- Strong, easily recognizable silhouettes
- Lots of character in the design and pose
- Strong attention to detail while not being too busy
- Realistic lighting and anatomy, it feels like a creature you could see walking around the room with you
- Realistic materials and textures, even if the character is fantastical it feel like it can be real
- Anatomy on everything is plausible and nothing looks fake
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2D Characters
- Strong shape language and poses
- Emotional lighting that sets the scene
- Good blend of hard surface and organic shapes
- Exaggerated proportions
- Lots of personality
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3D Characters
Saturday, March 30, 2024
Personal Studies
Studies
1. Anatomy Studies
- Hyper-Realistic Eye
-Arm musculature
-Torso musculature
-Portraits
-Hip Muscles
-Hands
-Legs
-Feet
2. Textures & Materials
-Realistic
-Hand Painted
-Arcane
-Hades
3. Marvelous Designer
- Clothing
-Bags
-Hats
-Armor
-Shoes
4. Unreal Subsurface Scattering
Friday, March 29, 2024
Final Research Project
Research
1. Using Metahuman Topology, UVs and Textures and wrapping them around custom sculpts to use their wrinkle, normals, and color information in Unreal Engine 5
2. Hyper-Realistic Heads
-Eye Mask (Anatomy & Eyelashes)
-Eyeball
-Nose
-Mouth (Mouth Bag, Teeth Lips
-Ears
-Cheeks, Jaw, & Chin
-Hair (Cards & Particles)
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