Sunday, March 31, 2024

Inspiration Reference Boards

 3D Creatures


  • Strong, easily recognizable silhouettes
  • Lots of character in the design and pose
  • Strong attention to detail while not being too busy
  • Realistic lighting and anatomy, it feels like a creature you could see walking around the room with you
  • Realistic materials and textures, even if the character is fantastical it feel like it can be real
  • Anatomy on everything is plausible and nothing looks fake
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2D Characters

  • Strong shape language and poses
  • Emotional lighting that sets the scene
  • Good blend of hard surface and organic shapes
  • Exaggerated proportions
  • Lots of personality
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3D Characters

  • Excellent anatomy, both in stylized and realistic
  • Character design that defines the character
  • Expressions and poses that tell a story
  • Good hair definition
  • Props that further the story

Saturday, March 30, 2024

Personal Studies

 Studies

1. Anatomy Studies

- Hyper-Realistic Eye

-Arm musculature

-Torso musculature

-Portraits

-Hip Muscles

-Hands

-Legs

-Feet


2. Textures & Materials

-Realistic

-Hand Painted

-Arcane

-Hades


3. Marvelous Designer

- Clothing

-Bags

-Hats

-Armor

-Shoes


4. Unreal Subsurface Scattering



Friday, March 29, 2024

Final Research Project

 Research

1. Hyper-Realistic Heads

-Eye Mask (Anatomy & Eyelashes)

-Eyeball

-Nose

-Mouth (Mouth Bag, Teeth Lips

-Ears 

-Cheeks, Jaw, & Chin

-Hair (Cards & Particles)

Monday, March 4, 2024

Environment Art Lessons

 For this assignment, we were tasked with creating 4 different lessons for environment art.


Decals in Unreal Engine 5

Unreal Engine Shots





Finished Textures




Completed ZBrush Sculpt

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Vertex Painting in Unreal Engine 5

Unreal Engine Shots Using Planes and Vertex Painting 




Rock Tileable Texture


Sand Tileable Texture


Dirt Tileable Texture


Material Setup in UE5

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Trim Sheets and Modular Walls

UE5 Render of Wall and Manny for Scale



UE5 Closeups of Wall



Substance Painter Wall Renders


ZBrush Wall Sculpt

ZBrush Polygroup Setup for Bleed

Maya Final Topology and Topology + Bleed for Bake

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Tileable Textures

Parallax Material vs No Parallax


No Parallax Material Shot


Parallax Material  Shot


Parallax Shader Close-Up Shot


No Parallax Shader Close-Up Shot


Final Textures


Substance Designer Nodes Pt. 1

Substance Designer Nodes Pt. 2










The Goo Man Character

 For this assignment we were given the freedom to choose what to work on for our next project, I chose a slime character based on a concept ...