Monday, February 5, 2024

Hard Surface Modeling - 80s themed DnD Dice Tower

 For this assignment, I was tasked with modeling a hard surface object to make into a game ready asset. I chose to do a dice tower that I intent to 3D print when it's completed. I am currently running a Dungeons & Dragons campaign based on 80s music and have never seen a dice tower made with that theme so I thought it would be fun to be the first.


Tower Unreal Engine 5 Product Shots



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Tower Substance Painter Bake Render




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Unreal Render Modeling Pass 2


Blender Render Modeling Pass 2


Blender Wireframe Modeling Pass 2

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Final Render Blockout Shot


Wireframe Viewport Render Shot


References





Lighting Workshop - Lighting Challenges

 For this assignment, I was tasked with choosing a lighting challenge from a predetermined list and premade scenes and lighting them in accordance with that lighting challenge. I chose to light the gladiator arena with the challenge of keeping a majority of the shot in shadow.


Shot #1


Shot #2


Shot #3


References



Monday, January 29, 2024

Lighting Workshop - Cameras, Studio Lighting, and Environmental Lighting

 For this assignment, we were tasked with making a scene using assets we've made previously. One scene needs to use studio lighting, like if you were showing a product, the other needs to be an environmental setup with the same asset as the subject. I decided to use my Demogorgon from last semester. And for the environmental lighting, I decided to place the Demogorgon in the upside down, specifically from season 1 of "Stranger Things."


Demogorgon Studio Lighting


Demogorgon Environmental Lighting


Demogorgon Environmental Dramatic Lighting



Sunday, January 28, 2024

Lighting Workshop - Exterior Lighting of an Object

 For this assignment, I was tasked with taking a model I had created before, building an environment around it using assets from Megascans and lighting using Unreal Engine 5's Environment Light Mixer lighting setup.


Cannon Shot View #1


Cannon Shot View #2


Cannon Shot View #3



Monday, January 15, 2024

Lighting Workshop - 3-Point Lighting

For this assignment we were tasked with using models from threedscans.com and lighting them in UE5 and to learn how to properly light models in our scenes.


Man Bust Lit Normally


Man Bust with RGB Lighting


Crab Lit Normally


Crab with RGB Lighting












Simple Character Creation - CreatureBox

 For this assignment we were tasked with creating a simple character based off of designs from Creature Box. I chose to do a design from there X (Twitter) account of a cute spider adventurer named Jose.


Sculpt Turnaround Render


Sculpt Final Angle Render


Sculpt Front Angle Render


Sculpt Side Angle Render



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Proxy Model Turnaround Render

Proxy Model Render from Final Angle


Concept Reference Set Up in Blender

Jose the Adventurer Reference



Thursday, October 26, 2023

VR Assignment - Stranger Things

For this assignment we were tasked with creating a VR environment based on an existing property and my group was given Stranger Things. As a character artist, I was tasked with creating the hands and the character you interact with the environment; in our case, the demogorgon.


Final Demogorgon Renders

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Demogorgon Textured Renders


Demogorgon ZBrush Sculpt Renders


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Demogorgon Sculpt Progress Turnaround


Demogorgon Sculpt Progress Head Shot


Demogorgon Sculpt Progress Torso Shot


Demogorgon Sculpt Progress Leg Shot

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Textured Hand Substance Painter Render

ZBrush Hand Model Render


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Hand Proxy 2 Render


Hand Proxy Wireframe Render


Demogorgon Proxy 2 ZBrush Render

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Hand Proxy Render 



Demogorgon Proxy Render

Hand Proxy Render ZBrush


Demogorgon Proxy Render ZBrush


Hand Reference

Demogorgon Reference


My Contributions to the Project



Thorunn the Viking Groom

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