For this project I was tasked with selecting a character from Super Smash Bros. for the Nintendo 64. We were told to select a character and use basic shapes in order to characterize them purely by their shape language and proportions.
Using that reference, I made a 3D model in Blender using basic shapes of Donkey Kong holding some barrels over his head like he's going to throw them towards the camera.
Front View
Side View
3 Quarter View
After talking with my instructor, Nick, he told me that I should make the lightning and shading more noticeable, I did this by cranking up the specular on the model and darkening the colors, rendering again and getting these as the result.
Finally I used these new models with the higher specular to do a paint over in some sections that I didn't think popped enough and got this model sheet as my final result.
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