Wednesday, May 22, 2024

Avatar: Master of All 3 Dimensions

Updated Primary Details and Proportions Front and Side View


Head Sculpt Comparison with Reference


Body Polypaint and Proportions for Head Proportion Checking

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Metahuman Moved into ZBrush for Editing and Sculpting


Metahuman Rough Proxy to Avatar Aang

Adult Aang Reference



Thursday, May 16, 2024

Real-Time Realistic Portrait

Unreal Short Hair Render Test

Xgen Short Hair



Eyebrows and Eyelashes Unreal Render


Xgen Eyebrows

Textured Head Render


Texturing Process

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Path Traced Unreal Render


Close-Up Unreal Render


Unreal Turnaround Render


ZBrush Displacement Map Cleanup


Displacement Map Wrap in Substance Painter


Wireframe and UV Maps


ZBrush Primary and Secondary Details

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Head Sculpt Tertiary Detail






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Head Sculpt Primary Detail


Head Sculpt Primary Compared to Reference

 Reference



Schedule



Monday, April 8, 2024

The Goo Man Character

 For this assignment we were given the freedom to choose what to work on for our next project, I chose a slime character based on a concept created by Justin Gerard.


Final Renders








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Unreal Render

Unreal Prop Render



ZBrush Renders


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Updated Unreal Engine Render

Skull Sculpt Progress


Eyeball Texture Render


Eyeball Sculpt Final

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Unreal Engine Model with Material


Unreal Engine Slime Material


Material Setup




ZBrush Blockout Sculpt

Primary Reference Created by Justin Gerard


Planned Schedule for this Project

Week 1: Slime Material, Slime Sculpt Blockout, Lighting Blockout in Unreal Engine
Week 2: Slime Interior pieces, Finalized sculpt, Eye Material
Week 3: Retopology, UV Maps, Texturing, Final Renders


Avatar: Master of All 3 Dimensions

Updated Primary Details and Proportions Front and Side View Head Sculpt Comparison with Reference Body Polypaint and Proportions for Head Pr...